An annotated game
The following annotated game was played between David Johnson-Davies and Charles Matthews of the Clare College Lasca Association.
Notation
The notation used in the game to be described should be self-explanatory; the coordinates of the square involved are given, and the symbol * indicates promotion of the man or commander. In the diagrams the pieces are shown edge-on, with spots to identify officers.
|
White
David Johnson-Davies |
Black
Charles Matthews |
| 1 |
C3-D4 |
E5-C3 |
|
Centre opening so: |
| 2 |
B2-D4 |
|
|
recapturing to the centre the usual idea. |
| 2 |
.... |
F6-E5 |
| 3 |
D4-F6 |
G7-E5 |
| 4 |
C3-D4 |
|
This move of Whites is an unusual approach. If instead he plays: 4 C5-D4, E3-C5; 5 B6-D4 and Black is now cramped; if he plays the standard combination: 5 . . . F2-E3 we have: 6 D4-F2, G1-F3; and Black has no waiting moves; White has just to play: 7 A7-B6 and Black must lose substantially on his next move:

| 4 |
.... |
E5-C3 |
| 5 |
B4-D2 |
E3-D4 |
trying to set up a long combination:

After White has captured twice to G7, a column of three black men is contained under the white officer and Blacks hope is to liberate these eventually. gaining a strong piece. However in this game it does not work out so well.
| 6 |
C3-E5-G7* |
|
|
since if White chooses the other capture, Blacks double capture is unpleasant. |
| 6 |
.... |
E1-C3 |
| 7 |
G7-E5 |
|
|
The other capture brings no advantage and so can be postponed. |
| 7 |
.... |
F4-D6-B4 |
| 8 |
A3-C5 |
|
|
and White seems well ahead. |
| 8 |
.... |
F2-E3 |
|
since Whites capture here would not be advantageous. |
| 9 |
C5-D4 |
|
a tricky move:

Whites object (as in Blacks 5 above) is to set up a column of men to liberate eventually. Of course if there were no black prisoner under the white soldier on D4, this would be a direct manoeuvre.
| 9 |
.... |
E3-C5-A3* |
| 10 |
C1-E3 |
A3-C5 |
|
Black cannot now afford to lose his column on C5; moreover he lacks good moves elsewhere. |
| 11 |
C7-D6 |
|
|
This occupies an important point enabling White to play E5-F6 in safety; otherwise Black plays E7-D6 etc. |
| 11 |
.... |
G3-F2 |
|
The only reasonable move. Blacks C5-B4 is refuted by White A1-B2. |
| 12 |
E5-F6 |
C3-B2 |
Black F2-E1 is calmer, and would give Black a chance to repair his position slowly:

| 13 |
A1-C3-E5 |
F2-D4 |
|
Black accepts a small loss and has the more mobile position. However White now initiates a large-scale exchange: |
| 14 |
B2-C3 |
D4-B2 |
| 15 |
B6-D4-F2 |
G1-E3 |
| 16 |
A5-B6 |
C3-B2 |
|
White F6-G7 would have made the game safe. |
| 16 |
.... |
E3-D4 |
|
Black's last try. |
| 17 |
C5-E3-G1* |
E7-C5 |
| 18 |
G1-E3 |
G5-E7 |
| 19 |
E5-G7* |
C5-B4 |
Black F7-E5 would save a piece, but the position is hopeless:

In the endgame both sides have three mobile pieces but Whites strong column is dominant; Black cannot afford any sacrifices and so is tactically helpless.
| 20 |
G7-E5 |
B4-A5* |
| 21 |
E5-G7 |
A5-C7 |
| 22 |
D4-E5 |
B2-A3* |
| 23 |
E3-D4 |
E7-D6 |
| 24 |
D4-C3 |
D6-C5 |
| 25 |
C3-B4 |
C5-B6 |
| 26 |
A7-C5 |
C7-A5-C3 |
| 27 |
B4-D2 |
Black resigns. |
(This annotated game originally appeared in Games & Puzzles.) |