An annotated game

The following annotated game was played between David Johnson-Davies and Charles Matthews of the Clare College Lasca Association.

 

Notation

The notation used in the game to be described should be self-explanatory; the coordinates of the square involved are given, and the symbol * indicates promotion of the man or commander. In the diagrams the pieces are shown edge-on, with spots to identify officers.

White
David Johnson-Davies
Black
Charles Matthews
1 C3-D4 E5-C3
Centre opening so:
2 B2-D4  
recapturing to the centre – the usual idea.
2 .... F6-E5
3 D4-F6 G7-E5
4 C3-D4  

This move of White’s is an unusual approach. If instead he plays: 4 C5-D4, E3-C5; 5 B6-D4 and Black is now cramped; if he plays the standard combination: 5 . . . F2-E3 we have: 6 D4-F2, G1-F3; and Black has no waiting moves; White has just to play: 7 A7-B6 and Black must lose substantially on his next move:

4 .... E5-C3
5 B4-D2 E3-D4

trying to set up a long combination:

After White has captured twice to G7, a column of three black men is contained under the white officer and Black’s hope is to liberate these eventually. gaining a strong piece. However in this game it does not work out so well.

6 C3-E5-G7*  
since if White chooses the other capture, Black’s double capture is unpleasant.
6 .... E1-C3
7 G7-E5  
The other capture brings no advantage and so can be postponed.
7 .... F4-D6-B4
8 A3-C5  
and White seems well ahead.
8 .... F2-E3
since White’s capture here would not be advantageous.
9 C5-D4  

a tricky move:

White’s object (as in Black’s 5 above) is to set up a column of men to liberate eventually. Of course if there were no black prisoner under the white soldier on D4, this would be a direct manoeuvre.

9 .... E3-C5-A3*
10 C1-E3 A3-C5
Black cannot now afford to lose his column on C5; moreover he lacks good moves elsewhere.
11 C7-D6  
This occupies an important point enabling White to play E5-F6 in safety; otherwise Black plays E7-D6 etc.
11 .... G3-F2
The only reasonable move. Black’s C5-B4 is refuted by White A1-B2.
12 E5-F6 C3-B2

Black F2-E1 is calmer, and would give Black a chance to repair his position slowly:

13 A1-C3-E5 F2-D4
Black accepts a small loss and has the more mobile position. However White now initiates a large-scale exchange:
14 B2-C3 D4-B2
15 B6-D4-F2 G1-E3
16 A5-B6 C3-B2
White F6-G7 would have made the game safe.
16 .... E3-D4
Black's last try.
17 C5-E3-G1* E7-C5
18 G1-E3 G5-E7
19 E5-G7* C5-B4

Black F7-E5 would save a piece, but the position is hopeless:

In the endgame both sides have three mobile pieces but White’s strong column is dominant; Black cannot afford any sacrifices and so is tactically helpless.

20 G7-E5 B4-A5*
21 E5-G7 A5-C7
22 D4-E5 B2-A3*
23 E3-D4 E7-D6
24 D4-C3 D6-C5
25 C3-B4 C5-B6
26 A7-C5 C7-A5-C3
27 B4-D2 Black resigns.

(This annotated game originally appeared in Games & Puzzles.)